8Mines
Game Identity
Name: 8 Mines
Type: Educational probability game, anti-gambling demonstration tool
Genre: Puzzle, Educational, Probability-based
Platform: Web browser (desktop and mobile responsive)
Price: Free to play (ad-supported)
Languages: English, Korean (한국어), Japanese (日本語), Chinese (中文)
Game Mechanics
Objective
Successfully click 8 safe tiles across 4 progressive stages without hitting any mines. Each stage requires 2 successful clicks before advancing.
Grid Structure
- 4×4 grid (16 total tiles)
- Tiles randomly assigned as safe or mine each stage
- Mine positions generated server-side for security
Stage Progression
| Stage | Mines | Safe Tiles | Clicks Required | Single Click Success | Stage Success |
|---|---|---|---|---|---|
| 1 | 6 | 10 | 2 | 62.5% | 39.1% |
| 2 | 7 | 9 | 2 | 56.3% | 12.4% |
| 3 | 8 | 8 | 2 | 50.0% | 3.1% |
| 4 | 9 | 7 | 2 | 43.8% | 0.6% |
Mathematical Foundation
Win Probability
The overall probability of winning the entire game:
P(win) = (10/16)² × (9/16)² × (8/16)² × (7/16)² ≈ 0.591%
This translates to approximately 1 win per 169 games played.
House Edge Demonstration
The game is intentionally designed with a 99.409% "house edge" (failure rate) to demonstrate how gambling establishments maintain profitability. Despite appearing "almost winnable," the mathematical reality ensures consistent losses over time.
Educational Purpose
Learning Objectives
- Probability Understanding: Direct experience with cumulative probability
- House Edge Awareness: Visceral understanding of mathematical disadvantage
- Risk Assessment: Real-time odds calculation and decision making
- Gambling Psychology: Experience the "near-win" phenomenon
- Statistical Thinking: Understanding why "feeling lucky" doesn't change math
Target Audience
- Primary: Korean, Japanese, and English-speaking gamers
- Secondary: Educational institutions teaching probability
- Tertiary: Individuals interested in gambling education
- Age range: 13+ (appropriate for teens and adults)
Design Philosophy
8 Mines teaches through experience rather than lecture. By making the game feel "almost winnable" while being mathematically stacked against the player, it demonstrates the core principle of all gambling: short-term wins may occur, but long-term losses are mathematically guaranteed. The transparent probability display reinforces this lesson without being preachy.
| Published | 18 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | kurtstrang |
| Genre | Educational, Simulation |
| Tags | Math, statistics |



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